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Title

The Crimson Moon

Overview

ROLE

  • ​Level Designer

  • 3D Artist

  • World Builder

ABOUT

"The Crimson Moon" is a non-playable horror-themed level created using 3ds MAX and UE5. It showcases the designer's interpretation and artistic expression of the chosen theme through fundamental level design, model construction, scene setup, and a unique overall atmosphere with a personal artistic style.

Tool

UE5

Development Time

5 Weeks

Platform

PC

Team Size

Individual

Contribution

Contribution

Design Process

Level Design and Concept Reference

Mood Board.png

Mood Board

  • Prior to starting, I outlined the direction I wanted to take, drawing inspiration from "Silent Hill." I delved into that direction, seeking reference images and inspiration, and created a mood board to capture the desired emotional tone.

  • Once I settled on the theme, I began with basic level design, drawing inspiration along the way. I created a simple level layout and used appropriate modeling references for initial geometric construction (Blockout). I identified the modular components to be created, established a materials list, and developed a development plan based on the design.

Modelling and Building

  • Then, following the preparatory work, begin modeling and start building in UE5.

  • After completing the white box, it's time to create materials and textures, and try various styles on the white box until the right one is found.

  • Next, add non-architectural scene objects and props (from online resources) to enhance the overall diversity and atmosphere of the scene.

  • ​Finally, adjust the lighting and particle effects to create an atmosphere that matches the mood and theme.

Process
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